Naruto Shippuden: Ultimate Ninja Storm Revolution Free Download

Naruto Shippuden: Ultimate Ninja Storm Revolution is a fighting game developed by CyberConnect2 and published by Bandai Namco Games as part of the Naruto: Ultimate Ninja video game series, based on the manga Naruto by Masashi Kishimoto. It is a sequel to the 2013 game Naruto Shippuden: Ultimate Ninja Storm 3. The game was released on September 2014 in Japan, North America, and Europe. The game features a revamped fighting system. It includes new ways of forming teams based on their skills as well as counterattacks and guard breaks. Masashi Kishimoto worked in the game by providing the new character Mecha Naruto as well as new designs for the characters belonging to the organization Akatsuki whose back-stories are being told in this game. The game also includes a tournament mode where the player can battle against three CPU fighters at the same time, in an all-out battle royale format. Players are also able to customize characters.

The game introduced guard-break and counterattack and 100 characters and 14 only support characters . In the former, the player breaks the guard of the opponent, knocking him or her unconscious. This gives the player the opportunity to unleash a deadly attack to inflict serious damage. There is a limit, however, on the number of times it can be used. In regards to a counterattack, if an opponent is about to land an attack on the player, the players can knock them unconscious, rendering them helpless and sealing their support. Timing is the key here and a counterattack is a chakra-consuming action. The game also features a revamped support system. There are largely three types of teams. The Drive type locks the battle with a Sealed Barrier that always activates the Support Drive ability. Support Drives call in other team members to chain attacks with the player's main character or block for him depending on the type of support the three man cell provides. Ultimate Jutsu type is a team that can do a heavy damage super attack, which depends on the team the player use. Awakening team types can use an awakening at the start of the battle by using the right analog stick.

The game has 118 playable characters, with new characters being added in addition to returning ones. Series creator Masashi Kishimoto was involved in the game to design an original character: a robot version of Naruto named Mecha-Naruto who has a two-stage awakening: a four-tails transformation and a Mecha-Kurama transformation. Playing a role in the newly introduced four-player Tournament Mode, Mecha-Naruto appears in a two-part episode of the Naruto Shippuden series that aired on the day of the game's release in Japan. In addition to the new character, as well as the design for a technique used by one of the game's new characters, Shisui Uchiha. In addition to following the series canon until the latest animated episode, the game features new side stories. These include stories about Akatsuki, Shisui Uchiha and Kushina Uzumaki. After working to create new animations for Naruto Shippuden: Ultimate Ninja Storm Generations, the developer of Naruto anime series, Studio Pierrot was once again involved to animate 50 minutes worth of animation for the new side stories.

Naruto Shippuden: Ultimate Ninja Storm Revolution

Naruto Shippuden: Ultimate Ninja Storm Revolution

Naruto Shippuden: Ultimate Ninja Storm Revolution

Naruto Shippuden: Ultimate Ninja Storm Revolution

Naruto Shippuden: Ultimate Ninja Storm Revolution

System Requirements Game Naruto Shippuden: Ultimate Ninja Storm Revolution
Operating System: Windows XP ( 32 Bit )/ Windows Vista ( 32 Bit )/ Windows 7 ( 64 Bit )/ Windows 8 and 8.1
CPU: Dual Core 2.2 Ghz
RAM: 2 GB
Hard disk: 30 GB

Game Need For Speed: Underground 2 Free Download

Need For Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game and the eighth installment in the popular Need for Speed driving game series published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is part of the Need for Speed series, available on Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and Nintendo DS. Like its predecessor, it was also commercially successful, and sold four million copies worldwide.

The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (just driving around freely, like the Midnight Club series, in a large city known as "Bayview"). The City Center was based on Philadelphia, Beacon Hill was based on Beverley Hills and Coal Harbor was based on Camden, New Jersey. Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers. Brooke Burke is the voice of Rachel Teller, the person who guides the player throughout the game.

In addition to the racing modes included in the previous Underground game (Circuit, Sprint, Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races. Underground 2 is unique among the games in the Need For Speed series in that it requires players to drive to a certain place in the city in order to begin a race (other games allow the player to select a race from a menu). Most races are marked on the in-game radar, but some are hidden and the player must search for them, should he decide to play them.

A circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps. A sprint race is just like a circuit race except that the track does not loop back to the start line. It's a race from A to B involving a maximum of four vehicles, and because of the track design there is only one lap. Street X races are similar to Circuit races, but they take place on closed courses similar to Drift races.

Drifting is one of the easier types of racing (depending on difficulty level) in Need for Speed Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls. Like the Street X mode, no nitrous oxide is allowed. There are also some special downhill drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars. Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the left side of the screen.

The Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with the player racing against five opponents. In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament.

While cruising around the city, players can challenge other cruising opponents in a one-on-one race(these are called "Outrun Races"). The leader is given the freedom to pick his/her racing route, and must attempt to outrun the opponent and distance themselves from him/her to as much as 300 metres (980 feet) to win.Winning these outrun races may get the player some bonus unique upgrades. This racing formula is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner. Once a certain amount of victories have been won by player in certain levels, the player is awarded a unique part free of charge by another racer. These parts are necessary to achieve 100% completion of the game.

Need For Speed: Underground 2

Need For Speed: Underground 2

Need For Speed: Underground 2

Need For Speed: Underground 2

Need For Speed: Underground 2

System Requirements Game Need For Speed: Underground 2
Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
CPU: Dual Core 2 Ghz
RAM: 1 GB
Hard disk Space: 3 GB

Game Need For Speed: Most Wanted Free Download

Need for Speed: Most Wanted is a 2012 open world racing game with nonlinear gameplay, developed by Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following on 14 March 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion developed previously.

Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.

Need for Speed: Most Wanted is set in an open world environment. The game takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There is also the Ambush races, which start with the player surrounded by cops and tasked to evade their pursuit as quickly as possible.

Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game features a Most Wanted List of 10 racers, similar to the Blacklist in the single-player section of the original Most Wanted, which featured 15 racers. As the Most Wanted racers are defeated, their cars are added to the player's roster. In this reiteration, the focus shifts from Rockport, the city in the original, to a new city called Fairhaven.

Fairhaven is just like a regular city. It has a beach and an Industrial District. It has a main highway dubbed I-92. Gameplay of Most Wanted has been likened to that of the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon. Destructible billboards and fences; and drive-through repair garages, all of which originated from Paradise, are also featured.

The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system. Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.

The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with performance upgrades, such as reinflatable tires, transmission, engine, nitrous oxide, and body work that enables players to crash through roadblocks, have a higher top speed, and accelerate faster. A feature called EasyDrive enables players to customise their vehicles while in action. Almost all the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.

Need For Speed: Most Wanted

Need For Speed: Most Wanted

Need For Speed: Most Wanted

Need For Speed: Most Wanted

Need For Speed: Most Wanted

System Requirements Game Need For Speed: Most Wanted
Operating System: Windows XP/Vista/7/8
CPU: Intel Pentium 4
RAM: 256MB
Hard Disk Space: 3GB

Game Assassin's Creed II Free Download

Assassin's Creed II is a 2009 historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the second major installment in the Assassin's Creed series, a direct sequel to 2007's Assassin's Creed, and the first chapter in the 'Ezio trilogy'. The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010 and January 2011. Several minor game related features could be redeemed on Uplay and three downloadable expansion packs were released on Xbox Live. The frame narrative is set in the 21st century and follows Desmond Miles as he relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Renaissance in Italy during the 15th and early 16th century. The player can explore Florence, Venice, Tuscany and Forlì as they guide Ezio on a quest for vengeance against those responsible for betraying his family. The primary focus is to utilize the player's combat and stealth abilities, as Desmond begins to uncover the mysteries left behind by an ancient race known as the First Civilization in the hope of ending the conflict between the Assassins and Knights Templar. Assassin's Creed II began development shortly after the release Assassin's Creed using a newly updated Anvil game engine. The game received highly positive reviews from video game publications and has sold over 9 million copies as of May 2010. The PC version was met with some criticism in relation to the digital rights management system. The game spawned a followup, Assassin's Creed II: Discovery and a direct sequel, Assassin's Creed: Brotherhood.

The player directly controls the on-screen character through a third-person perspective, and can control the camera allowing for a 360° view of their surroundings. The game takes place in an open world environment with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, Forlì, San Gimignano, Rome (The Vatican only) and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor or use of medicine (which can be purchased from doctors or found on bodies).

The player may now swim in water, and Eagle Vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "Codex pages" that Altaïr, the original game's main character, left behind for future Assassins' analysis and insight. Within the game, the player will be able to use Leonardo's flying machine (based on real-life plans by Leonardo) during one mission. The player also has the ability to control a carriage in one level, and can row gondolas, as well as ride horses at any point in the game where they are readily available between towns and cities. The setting of the various places the player may go to have been made more detailed and in-depth; civilians sometimes cough or sneeze. Additionally, the player can hire different groups of NPCs, such as mercenaries, courtesans, or thieves; these groups can be used to fight, distract, or lure guards, respectively. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.

There are many ways to interact with NPCs. Money thrown to the ground, or a corpse carried and then deposited on the ground, may also serve as a distraction for both guards and peasants. There are also several different types of enemies, some more agile or stronger than others, and some of which will actively search hiding places where Ezio was last seen. Ezio stealing a gondola from a small pier. The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter-attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills the enemy. Da Vinci provides the player with specialized weaponry, such as the dual hidden blades, poison blade and the miniature wheellock firearm, which are all based on schematics found in Altaïr's Codex pages. Generic swords, cutlasses, maces, axes and daggers can all be purchased from vendors in each city. The player can also pick up any weapon on the ground or use improvised weapons, such as brooms or halves of a spear. These weapons are used just like normal blunt weapons. In addition, players are able to purchase artwork for their villa, obtain new armor as the game progresses, and even dye Ezio's clothing with a number of different colors. Other equipment includes larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.
The Auditore family's countryside villa, located in Monteriggioni, acts as Ezio's headquarters: the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings, and clothing dyes. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armour sets and artwork also contributes to increasing the villa's overall worth, in turn generating more income for Monteriggioni. There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break guards' line of sight, and blending may be performed with any group of people, rather than only a specific type (as in the first Assassin's Creed[1]). The game features a notoriety system, with guards more alert to Ezio's presence depending on his behavior, location, and current mission. This infamy can be reduced through bribery, removing wanted posters, or assassinating corrupt officials.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in the game; about half are part of the main storyline, while the rest are side quests which need not be completed in order to finish the game's main storyline. Cities also contain hidden locations such as catacombs and caves (the design of which have been compared by the developers to the Prince of Persia series, where the objective is to navigate the area). Exploring these locations eventually rewards the player with an Assassin's Seal; the collection of all six Seals allows the player to unlock the Armor of Altaïr, in a concealed section of the Villa.

Like Assassin's Creed, characters based on historical figures are present in the game, including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Bartolomeo d'Alviano, Lorenzo de' Medici, the Pazzi family, the Barbarigo family and Pope Alexander VI. Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì), Venice and Rome. Specific landmarks include St Mark's Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, the Sistine Chapel, Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

Assassin's Creed II

Assassin's Creed II

Assassin's Creed II

Assassin's Creed II

Assassin's Creed II

System Requirements Game Assassin's Creed II
Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
CPU: Core 2 Duo 2.4 GHz
RAM: 1 GB
Hard Disk Space: 8 GB

Game Assassin's Creed Free Download

Assassin's Creed is a 2007 historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the first major installment in the Assassin's Creed series. The game was first released on the Xbox 360 and later released to the Playstation 3 in November 2007, and was later made available on Microsoft Windows in April 2008. The game primarily takes place during the Third Crusade in the Holy Land in 1191, with the plot revolving around the Secret Order of Assassins, based upon the Hashshashin sect. Assassins is a sub-branch of the Shiite sect. The player is in reality playing as a modern-day man named Desmond Miles, who, through the use of a machine named the "Animus", is allowed the viewing and controlling of the protagonist's genetic memories of his ancestors, in this case, Altaïr Ibn-La'Ahad, a member of the Assassins. Through this plot device, details emerge of a struggle between two factions, the Knights Templar and the Assassins, over an artifact known as a "Piece of Eden", an ancient artifact used to control minds. The game received generally positive reviews, and won several awards at E3 in 2006. The game spawned a sequel, Assassin's Creed II, which was released in November 2009. Since the release and success of Assassin's Creed II, subsequent releases have been yearly with various other Assassins and time periods.

Assassin's Creed is an action-adventure video game in which the player primarily assumes the role of Altaïr, as experienced by protagonist Desmond Miles. The primary goal of the game is to carry out a series of assassinations ordered by Al Mualim, the leader of the Assassins. To achieve this goal, the player must travel from the Brotherhood's headquarters in Masyaf, across the terrain of the Holy Land known as the Kingdom to one of three cities—Jerusalem, Acre, or Damascus—to find the Brotherhood agent in that city. There, the agent, in addition to providing a safe house, gives the player minimal knowledge about the target, and requires them to perform additional "recon" missions before attempting the assassination. These missions include: eavesdropping, interrogation, pickpocketing and completing tasks for informers and fellow assassins. Additionally, the player may take part in any number of side objectives in these open world environments, including climbing tall towers to map out the city, and saving citizens who are being threatened or harassed by the city guards. There are also various side quests that do not advance the plot such as hunting down and killing Templars and flag collecting. After completing each set of assassinations, the player is returned to the Brotherhood and rewarded with a better weapon and then given another set of targets, with the player free to select the order of certain targets.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area via the "Social Status Icon". To perform many of the assassinations and other tasks, the player must consider the use of commands distinguished by its type of profile. Low-profile commands allow Altaïr to: blend into nearby crowds, pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level; the player can also use Altaïr's retractable blade to attempt low-profile assassinations. High-profile commands are more noticeable, and include: running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the crowds run and scatter while guards attempt to chase and bring down Altaïr; to reduce the alert level, the player must control Altaïr as to break the guards' line of sight and then find a hiding space, such as a haystack or rooftop garden; or blend in with the citizens sitting on benches or wandering scholars. Should the player be unable to escape the guards, they can fight back using swordplay maneuvers.

The player's health is described as the level of "Synchronization" between Desmond and Altaïr's memories; should Altaïr suffer injury, it is represented as deviation from the actual events of the memory, rather than physical damage. If all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "Eagle Vision", which allows the computer-rendered memory to highlight all visible characters in colors corresponding to whether they are ally (blue), foe (red) or even the target of their assassination (gold). Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

Game Assassin's Creed

Game Assassin's Creed

Game Assassin's Creed

Game Assassin's Creed

Game Assassin's Creed

System Requirement Game Assassin's Creed
Operating System: Windows XP / Vista, Windows 7 and 8
Processor: Dual core 2.6 GHz
Ram: 2 GB
Hard Disk: 12 GB

Game Sniper Elite III Free Download

Sniper Elite III is a tactical shooter video game developed by Rebellion Developments and published by 505 Games for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The game is a prequel to Rebellion's 2012 game Sniper Elite V2, and is the third installment in the Sniper Elite series. Sniper Elite III is set several years prior to the events of V2, following the exploits of Office of Strategic Services officer Karl Fairburne as he participates in the North African conflict during World War II, in which he learns of a secret wonder weapon programmed by the Nazi forces.

The game retains and builds on the mechanics of Sniper Elite V2. Players go through large battlefield maps based on the North African conflict. The sniper rifle is the player's primary weapon, though additional side arms including submachine guns and pistols, silenced or not depending on the situation, are available. In addition to hand grenades, the player can deploy tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies in view, displaying their position and movements. The player-character must hold their breath to properly line up the shot. A red icon appears in the scope, marking the projected point of impact. There are weapon parts spread out all over the game, found when looting dead enemies, allowing players to customize their weapons in the predeployment menu; the menu also allows equipment loadouts.

Stealth mechanics have been reworked. An eye icon squints or opens to denote the player's level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position and the enemy will search a wider area. As in the previous game, loud sounds may be used to mask sniper shots. A points system is instituted for actions such as stealth close-combat or sniper kills, with the points accumulating towards promotion to higher ranks. Players can go around the map to collect special reward items such as collectors' cards and unlock sniper nests. Journal pages also provide further backstory into the events of the game.

V2‍ '​s X-Ray kill cam system is retained as well. Where the previous game only shows the body's internal structure at point of impact, the new game expands to visualize the rest of the cardiovascular, skeletal, and muscular systems. The player can still target vehicles, but now has a chance to shoot the engines and disable the vehicle.

Sniper Elite III

Sniper Elite III

Sniper Elite III

Sniper Elite III

Sniper Elite III

System Requirements Game Sniper Elite III
Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1 
CPU: Core 2 Duo 3.0GHz 
RAM: 2GB 
Hard Disk Space: 20 GB

Game Sniper: Ghost Warrior 2 Free Download

Sniper: Ghost Warrior 2  is a tactical shooter video game developed and published by City Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It was released on March 12, 2013 in North America, March 15, 2013 in Europe and March 19, 2013 in Australia. It is the sequel to Sniper: Ghost Warrior.

The game starts with player taking control of private security consultant Captain Cole Anderson, in the Philippines, with CIA Special Agent Diaz making their way to an old Russian radar post to destroy it while working on a tip that some mercenaries had assembled there to broker a deal for a bio-agent WMD. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. Diaz commands a team to rescue the operative while Anderson makes his way to provide covering fire from a cave overlooking the resort, where the soldier is being held captive and where the supposed deal is scheduled to take place. They save the soldier, however while monitoring the deal Anderson sees one of the dealers to be Merinov, an old aquantaince from his past, and subsequently the entire team is ambushed by an enemy sniper and everyone except Anderson is either killed or captured. Anderson heads to a village to intercept the transfer of the bio-weapon as well as his captured teammates. He manages to rescue Diaz and Gomez just as they are about to be executed, however the Bio-Weapon is lost. Both agents link up with Anderson, but Gomez is killed while escaping from the pursuing mercenaries. After successfully escaping their pursuers Diaz remarks, "it's Sarajevo all over again".

Anderson has been sent to the brig for disobeying direct orders (rescuing his team-mates instead of securing the Bio-Agent WMD which was the primary objective). He remembers events in Sarajevo, 1993, where he and his spotter Carl Maddox were tasked to take pictures of genocide of Serbian forces led by Marko Vladić. They meet a Russian contact Merinov inside the city. After securing a strategic point and taking the pictures of the genocide, Maddox loses his cool unable to watch the atrocities further, and goes against orders to kill Vladić. Anderson reluctantly follows him. Merinov shows them a collapsed building overlooking Vladić's position. Merinov leaves to find transport for Maddox and Anderson while they ambush the Serbian Commander. Anderson shoots Vladić and they run to the extraction point. There Merinov betrays them to the Serbian forces and they are captured. Anderson escapes to stop Merinov from framing US forces for the genocide. Anderson finds out from command that Maddox is actually a traitor working with Merinov, who manipulated him to kill Vladić leaving his forces free to take part in gun running. He is ordered to kill Maddox instead of Merinov. Anderson shoots Maddox inside a moving jeep and keeps the shell casing of the bullet which he shot Maddox with.

Back in the prison, Diaz visits Cole, informing him that he has pulled in favours to get him out of the brig and back in action with him as they need him to kill Merinov who is ready to sell the Bio-Agent to a Fanatical Jihadi Warlord in Kashmir - a fallout of which could create a war between Pakistan and India and profit Merinov's gun running operation. Diaz and Anderson head to Tibet to assassinate Merinov and recover the WMD. On the way to the deal site they suffer an accident and lose their equipment. After recovering their equipment and escaping a collapsing caveway they finally reach the nest overlooking the ambush site. While aiming to shoot Merinov, Anderson sees Maddox, apparently having survived his shot coming out of the helicopter. Maddox notices them and alerts their own mercenary forces to the ambush. Anderson shoots and kills Merinov through the glass of the helicopter, causing it to crash. Maddox however survives and secures the Bio-Weapon and taunts Anderson to come after him. Diaz and Anderson go after Maddox which eventually leads to Anderson having a sniping duel with Maddox. Finally Anderson shoots and kills Maddox, securing the Bio-Weapon. Diaz asks him if he has anyone waiting for him back at home to which Anderson replies 'My rifle is my best friend, it is my life' and drops the shell he kept for 20 years.

Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2

System Requirements Game Sniper: Ghost Warrior 2 
Operating System: Windows XP/ Windows VISTA/ Windows 7, Windows 8 and 8.1 
CPU: Core 2 Duo 
RAM: 1 GB RAM 
Hard Disk: 10 GB